Shots are cheap. Missiles are earned.
Every level is a puzzle with a shot budget.
Drag to aim, let go to shoot. Clear the board before the shots run out. Some discs hide a card inside; free one and it's yours to play, and playing it never costs a shot.
Spot the seam
Three or four discs on every board have a brass seam that glints. There's a card sealed inside each one.
Tap the card, tap the disc
The board dims, you pick your target, and a brass rocket arcs up from the launcher and takes it out.
Watch it all come down
Whatever the shot orphans falls too. Big drops tilt the camera. Shots you don't use are worth points.
Six colours. Six materials.
Not a sprite with a shadow. A thing you could pick up.
Every disc is a 3D object with a domed face, a brass rim and a rounded lip, lit by a studio you can see reflected in it. Each colour is a different finish, so you tell them apart by feel, not just hue.
CANDY
Deep red enamel under a hard, wet clearcoat.
FLAKE
Navy metal flake that sparkles as the light moves.
ANODIZED
Circular-brushed green. The highlight streaks.
GOLD
Full metal. Catches everything.
PEARL
Violet with a soft, blooming highlight.
GLOSS
Orange enamel with a tight mirror highlight.
The hand
Ten cards. None of them cost a shot.
You hold six. Missiles are the rarest and the most decisive. The rest bend the next shot or reset the board.
Missile
Tap any disc. It's gone.
Cluster
The disc and its six neighbours.
Warhead
Two rings. Rare for a reason.
Prism
The next shot matches any colour.
Chaos
The next shot blows up random discs.
Lead
Never pins. Plows a trench.
Phase
Passes through discs to the back.
Shuffle
Redeals every colour on the board.
Ten chapters
Every chapter brings something that fights back.
- Stone and keystonesIron never matches and falls only when cut loose. A keystone shrugs off every card you own.
- Frost and blightGlass caps crack beside a match. Blight rots a neighbour every shot until you burn the patch out.
- Cogs, mirrors and portalsGenerators grow the board back, mirrors turn your shot aside, portals drop it out somewhere else, and clockwork rings move between every shot.
Coming soon
Be there when the first disc drops.
Two chapters, twenty-four hand-built levels, Endless mode, and a soundtrack that turns up the heat when you're down to your last shots. iPhone.